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Project Activities

Project Activities

Activity C1 – Games4ClimateChange Short term training event for Youth workers in Cyprus

 

This activity have a dual scope: 1. To increase the range of teaching abilities of the Youth workers on GBL with a set of skills sorely needed to teach youth learners and empower them to tackle climate change. 2. To pilot test the effectiveness of the developed games against a group of trained professionals who could provide a critical view over the documentation and identify possible gaps or difficulties in its application to youth learners from different countries.

 

Activity – Outdoor Games Guide to tackle Climate Change

 

This guide will be a collection of outdoor games, which youth workers can use to teach young people about climate change issues through interactive activities in real-life settings. This outdoor game guide will solve the problem educators often face when they have to communicate the complexities of climate change with their learners, especially when the learners are young people that hold so many misconceptions on various related issues.

 

Activity – Board Game on Climate Change

 

The game will have a board (a worldwide map) where specific species such as (Amur leopards, sea turtles, the vaquita, rhinos, tiger, giant otter, etc) will live in their environment (Asia, Mesogeios, Europe, Australia, etc). Each player will have a specific role (scientist, laboratory worker, doctor, activist, etc) which will give him specific abilities. In each round players will open some cards of climate change which will lead some species to extinction. They would act collaboratively, quickly and effectively in order to save all the species for all the rounds of the game. The game will be played by 2 to 5 players.

 

Activity – Digital/Serious Game on Climate Change

 

The aim of this output is to create an innovative online educational game (Serious Game) in order to advance the skills, promote and motivate in a playful manner the learners for developing their knowledge, skills, and competencies on how to tackle climate change, achieving the greatest positive impact, through the use of ICT game-based environment.

This project aims in the improvement in quality and recognition of youth work using game-based learning to give youth workers the methodological approaches, best practices and motivation to empower young people through a learning activity to tackle climate change.